Mobile Gaming Price Sensitivity
According to the report, mobile gamers tend to spend an average of 57 percent more on handsets. They also tend to be heavier users of their mobile phones for regular calls, using 48 percent more wireless minutes than non-gamers. Mobile Gamers monthly wireless bills are 22 percent higher than the average subscriber.
Not all of the news is positive for the mobile gaming industry. According to the report, there?s a significant mobile gaming price sensitivity issue, which is inhibiting the industry from really taking off. Only about one-third of mobile gamers actually buy the games themselves. The remaining two-thirds are satisfied playing free or pre-loaded games. As with digital music, the dominant purchase model is single downloads, while monthly subscriptions barely show up on consumer?s radars.
Other Common News:
1) Ideaworks3D Announces 3rd Generation Airplay Tools And Middleware For Mobile Game Developers And Publishers
2) Nokia targets multi-platform games development
3) Nokia Siemens Networks to Invest USD 100 Million to Strengthen its Operations in India
4) Rockpool Become 'Best Developer' Finalists In The First Annual Mobile Entertainment Awards
5) First Classified-Ads Site for Mobile Devices Goes Online