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Mobile Game Development News

Mobile Gaming Price Sensitivity

According to the report, mobile gamers tend to spend an average of 57 percent more on handsets. They also tend to be heavier users of their mobile phones for regular calls, using 48 percent more wireless minutes than non-gamers. Mobile Gamers monthly wireless bills are 22 percent higher than the average subscriber. Not all of the news is positive for the mobile gaming industry. According to the report, there?s a significant mobile gaming price sensitivity issue, which is inhibiting the industry from really taking off. Only about one-third of mobile gamers actually buy the games themselves. The remaining two-thirds are satisfied playing free or pre-loaded games. As with digital music, the dominant purchase model is single downloads, while monthly subscriptions barely show up on consumer?s radars.

Other Common News:
1) Fathammer to pound 2D games into oblivion
2) Yahoo! and go2 Sign Mobile Search Advertising Distribution Agreement; Yahoo! Advertisers to Reach Consumers Through go2's Mobile Local Content Channels
3) iLoop Mobile Acquires Danish Companies InAphone A/S and SSG ApS
4) Konami Mobile at E3
5) QUALCOMM Announces Open Call for Submissions for BREW 2007 Developer Awards



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