Smackall Games - Mobile Game Developer

Mobile Game Development News

Mobile Gaming Price Sensitivity

According to the report, mobile gamers tend to spend an average of 57 percent more on handsets. They also tend to be heavier users of their mobile phones for regular calls, using 48 percent more wireless minutes than non-gamers. Mobile Gamers monthly wireless bills are 22 percent higher than the average subscriber. Not all of the news is positive for the mobile gaming industry. According to the report, there?s a significant mobile gaming price sensitivity issue, which is inhibiting the industry from really taking off. Only about one-third of mobile gamers actually buy the games themselves. The remaining two-thirds are satisfied playing free or pre-loaded games. As with digital music, the dominant purchase model is single downloads, while monthly subscriptions barely show up on consumer?s radars.

Other Common News:
1) Mobile Interactive Group Ready for The X Factor with 2000 Messages per Second Votewinner? Upgrade
2) Virtual Lab Service for Remote Testing of J2ME Apps
3) Roboros 2 clanks onto mobile
4) JumpTap Partners with Autodesk,, and to Offer Location-Based Mobile Search
5) Sona Mobile and Shuffle Master to Showcase Their Wireless Gaming Products at the Global Gaming Expo

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