Mobile Gaming Price Sensitivity
According to the report, mobile gamers tend to spend an average of 57 percent more on handsets. They also tend to be heavier users of their mobile phones for regular calls, using 48 percent more wireless minutes than non-gamers. Mobile Gamers monthly wireless bills are 22 percent higher than the average subscriber.
Not all of the news is positive for the mobile gaming industry. According to the report, there?s a significant mobile gaming price sensitivity issue, which is inhibiting the industry from really taking off. Only about one-third of mobile gamers actually buy the games themselves. The remaining two-thirds are satisfied playing free or pre-loaded games. As with digital music, the dominant purchase model is single downloads, while monthly subscriptions barely show up on consumer?s radars.
Other Common News:
1) MobileRated $500 Developer Contest Launched
2) Sennari Works With Hasbro to Develop and Deliver Skill With Prize Games on Mobile Phones
3) Namco Networks Appoints Vice President of Strategy And Planning; Jason Ford to Implement the Mobile Gaming Company's Strategic Plans
4) Singapore gov't launches mobile game development program
5) Official Premier Rugby Union 2006 Hits O2