Smackall Games - Mobile Game Developer

Mobile Game Development News

Mobile Gaming Price Sensitivity

According to the report, mobile gamers tend to spend an average of 57 percent more on handsets. They also tend to be heavier users of their mobile phones for regular calls, using 48 percent more wireless minutes than non-gamers. Mobile Gamers monthly wireless bills are 22 percent higher than the average subscriber. Not all of the news is positive for the mobile gaming industry. According to the report, there?s a significant mobile gaming price sensitivity issue, which is inhibiting the industry from really taking off. Only about one-third of mobile gamers actually buy the games themselves. The remaining two-thirds are satisfied playing free or pre-loaded games. As with digital music, the dominant purchase model is single downloads, while monthly subscriptions barely show up on consumer?s radars.

Other Common News:
1) TCS Issued Device-To-Device Software Transfer Patent
2) ACISION LAUNCHES MULTI-PLATFORM VISUAL VOICEMAIL FOR NORTH AMERICAN OPERATORS
3) GDC FOCUS ON: Game Advertising Summit to Highlight Industry Research, Perspectives From Independent In-Game Ad Service
4) Tira Wireless' Tira Jump Product Suite
5) JumpTap Partners with Autodesk, SuperPages.com, and WhitePages.com to Offer Location-Based Mobile Search



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