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Mobile Game Development News

Mobile Gaming In Asia Pacific To Grow, But Face Problems

The mobile gaming market in the Asia/Pacific region will increase from US$1.56 billion in 2005 to US$4.4 billion in 2010, according to research company In-Stat, with 3G users spending 70% more per month on mobile gaming than 2G users. Japan and South Korea have been the drivers so far, but future growth will come from India and China...news which should surprise nobody. However, the analyst expects growth to slow, with interest levels in mobile gaming being low??more than half of both 2G and 3G users indicating they would be unlikely to play mobile games within the next six months?.

?While there is great growth potential with expected increases in mobile subscribers and gaming-capable handsets, current problems are proving difficult to surmount,? said Bryan Wang, In-Stat analyst. ?In-Stat?s user survey reflects low penetration of mobile games among Asia/Pacific mobile phone users. Fragmentation of the mobile gaming industry, revenue sharing issues, poor user experiences, competition from dedicated portable gaming devices, and game piracy are all issues needing to be addressed.?

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