Smackall Games - Mobile Game Developer

Mobile Game Development News

Mobile Game Market growing rapidly

Mobile game sales continue to show strong performance during the first quarter of 2006, with wireless consumers buying more than 8.2 million games on their phones in March, up 53 percent from 5.4 million in January 2006 (see Table 1). The number of unique mobile game buyers also jumped significantly, surging 44 percent from nearly 3.5 million in January to five million in March.

The Telephia Mobile Game Report shows that EA Mobile, I-Play, Gameloft, Namco, Hands-On Mobile, Glu Mobile, THQ Wireless, Oasys Mobile, Sony Pictures Mobile, and Mobliss were the top 10 revenue generators, accounting for 75 percent of mobile game industry revenue.

The true measure of performance for a publisher or a game title is the revenue it drives from purchases," said Kanishka Agarwal, Vice President of New Products, Telephia. "Measuring the industry's performance based on downloads alone is irresponsible and misleading, especially given the extent of free trials in this rapidly growing industry.

During the first quarter of the year, nearly 12 percent of all game downloads were free, with extreme variability from one publisher to another. For example, 49 percent of Glu Mobile's downloads were free of charge, while Hands-On Mobile had less than one percent of its downloads for free," added Agarwal.

Telephia is the only provider of detailed mobile content audience and revenue measurement directly from the bills of an opt-in panel of nearly 35,000 mobile consumers, which sets it apart from other market research firms.

Telephia's Q1 2006 Mobile Game Report ranks Tetris (5.2%), Tetris Deluxe (3.6%), Bejeweled (2.6%), JAMDAT Mahjong (2.2%), and Ms. Pac-Man (2.0%) as the top five mobile game titles in terms of revenue share.

Other Common News:
1) Glu Mobile Announces Plans to Launch Kasparov Chess; Leading Publisher Teams with Legend Garry Kasparov to Develop and Publish Kasparov Chess for Mobile Phones
2) KTF and QUALCOMM Announce First WIPI on BREW Handsets for Korean Wireless Market
3) Bytemobile Launches First Mobile Network IP Service to Deliver PC-Quality Internet Video on Mass-Market Handsets
4) Superbowl Cell Phone Fun
5) Mobile communications assists construction project management

Copyright © 2012 Smackall Games Pvt Ltd. All rights reserved.