The call for submissions to present lectures, roundtables and panel sessions at GDC Mobile 2007 is now open. The two-day event will take place Monday, March 5 and Tuesday, March 6 at San Francisco's Moscone Convention Center North during the week of the Game Developers Conference (GDC).
GDC Mobile 2007 will bring together publishers, traditional platform game developers, handset manufacturers, aggregators, and operators to discuss the opportunities, challenges and viability in the space. More than 40 lectures, panels and roundtables will explore the future of the medium, and will cover areas such as 3D development, programming, licensing and distribution.
"With 'Take Control' as the theme for next year's GDC Mobile, we're looking for thought-provoking presentations that will challenge the current constraints and empower everyone in the mobile game industry to do just that," said Jamil Moledina, executive director, Game Developers Conference. "We're also encouraging developers to submit unique game applications for the 'World Tour of Mobile Innovations' session, a staple of the conference."
The advisory board consists of senior industry figures including: Robert Tercek, Venture Intellect; Andrew Stein, Cingular Wireless; Tim Harrison, Vodafone Group; DC Collier, Pikkle KK; Mark Ollila, Telcogames; and several others.
They are seeking submissions for the following tracks: * 3D & Programming * Audio * Deals & Distribution * Game Design * Planning Ahead * Production * World Tour of Mobile Innovations 2007
For a detailed list of topics and to submit a speaker proposal, please visit: http://www.gdconf.com/ .
The GDC attracts over 12,000 attendees annually and provides educational, networking, and business opportunities for game development professionals. It is the main global forum where programmers, artists, producers, game designers, audio professionals and others involved in the development of interactive games gather to discuss and shape the future of the industry.
The GDC features over 300 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts.
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Published Aug. 10, 2006
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