Testing the game in emulator will fit to run in mobile

Forum for discussion on Game porting for mobile phones and j2me supported devices including device information.

Testing the game in emulator will fit to run in mobile

Postby silvercoder » Thu Oct 12, 2006 4:48 am

I was testing my game in emulator in my P.C itself, will that be ok to run in mobile also? Because i cant invest and get each mobile model to test :x Any one kindly help me please.
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Postby smackall02a » Thu Oct 12, 2006 4:54 am

No It is not possible for all mobile models then why the mobile game testing companies are started.
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Not for all models

Postby silvercoder » Thu Oct 12, 2006 5:09 am

I am specifically testing for a particular model in emulator, will that be ok to run in that particular device
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Not possible

Postby smackall02a » Thu Oct 12, 2006 5:19 am

It is not possible because it was depend on somany things like coding of the game and usage of the process and other things
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If Coding is according to FPS

Postby silvercoder » Thu Oct 12, 2006 5:39 am

I have written the coding part to show the game according to Frame Rate Per Second, so if its working in emulator according to what fps i have defined, it should work well in mobile also. The only problem what may arise is heap memory. Even heap memory exception can also be tested in emulator itself.. :idea:
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Reply to heap memory

Postby smackall02a » Thu Oct 12, 2006 11:52 am

The main problem for most dynamic memory allocation algorithms is to avoid both internal and external fragmentation while keeping both allocation and deallocation efficient.
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Postby DevelopmentTeam » Thu Oct 12, 2006 1:04 pm

Yes, Testing being the most problematic subject for any software developer, we cannot skip it or we cannot avoid it. In mobile games it is more complecated. Coz we have a lot of different handset in the market and they all dont have the same capacity and feature. so no way to eacape from mobile game testing. This is the same for mobile applications. :)
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