protected void keyPressed(int keyCode) {
if (keyCode > 0) {
System.out.println("keyPressed " +((char)keyCode));
} else {
System.out.println("keyPressed action " +getGameAction(keyCode));
}
}
protected void keyReleased(int keyCode) {
if (keyCode > 0) {
System.out.println("keyReleased " +((char)keyCode));
} else {
System.out.println("keyReleased action " +getGameAction(keyCode));
}
}Return to Mobile Game Porting and Testing
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