Thanks for the reply.
The game is working fine in WTK emulator.The threads did not use the bluetooth API directly, they use Streams who came from
StreamConnection object. I coud not understand the phrase "using vector is another fatal issue
". Could you give some examples about the alternative data structure? Memory monitor tool shows that lot of char, String, int objects created at runtime. Can
i decided to use a thread for garbage collection for every 2 min in Client side. By doing this can i improve memory usage. Please give some hints.