I am trying to implement a multiplayer game over bluetooth (It is an arcade game). Server runs on PC and clients run on Mobiles. I would like to ask a question about memory management in Mobile. In client side, i am using two threads to receive and send game updates to server. My GameCanvas has two vectors to add local game update and remove incoming update. Two threads uses the above vectors as a buffer. My doubt is , at run time what will be the memory usage of those vectors
Thanks.
Jestan
