Animating with .M3G file format. >:(

Forum for discussion on 3D games for mobile platform and doubts related to M3G, Mascot capsule and other rendering engines.

Animating with .M3G file format. >:(

Postby Pectabyte » Tue Sep 28, 2010 5:19 pm

Hey guys,

I'm trying to build some animations with 3DS Max to be used as transitions for programs (launch and app changes) for my mobile device. I have found that .M3G does not export modifier animation, like bend, twist, wave, ripple and does not export acceleration data from 3DS max curve editor into the types of animations it does support. Is there a work around for this? I'm using 3DS Max 9. Do later versions support these features?
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