Load M3G in J2SE

Forum for discussion on 3D games for mobile platform and doubts related to M3G, Mascot capsule and other rendering engines.

Load M3G in J2SE

Postby shadowy0 » Sat Oct 03, 2009 4:45 pm

Hi all,

I am not sure if this is the correct forum, but i can't find any other that are more suitable that this...

I have been trying to load up some M3G file using J2SE in a PC. I use the wizzer's M3Gtoolkit as my main source of rendering. However, I have run into some problem with some M3G file that are exported from 3D studio max. It is not able to render properly. In stead, it actually show me a black cube.

I have been trying to solve it for quite some time but i can't find any clue about it. I am wondering if you have any suggestion of what might be the possible cause, or any other M3G toolkit that might be able to do a similar job.

Thanks in advance.
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