Hello,
I was just wondering, how to optimize 3D games? I don't mean stuff like using small textures, low polycount, small amount of lights and so on. I mean what options of Appearance, CompositingMode, PolygonMode and so on are the least demanding for rendering?
For examle (from CompositingMode) are faster these options:
depth test : enabled
depth write : enabled
color write : enabled
alpha write : enabled
or these?
depth test : disabled
depth write : disabled
color write : disabled
alpha write : disabled
I thought my game would be much faster, if I set all of these to false and set the order of rendering by Appearance.setLayer(i) (of course the order of rendering must depend on position of certain objects, but for example floor in my game can be rendered first so I tried to use setLayer and setDepthTest(false)). But now it's about 3 times slower than before. So I'd like to know, what options like these are the best for rendering in m3g? Thanks for respond.
L.
(Sorry for my english, I'm from Czech rep.)
