Hello everyone,
me and my friend are trying to realise a 3d game project using 3d models on mobile phones in m3g format.
We are using M3G Viewer for export control and 3ds Max 9 trial for export of 3d meshes.
Problem is, that we get unexpected errors and fault mesh orientation/proposition in the M3G Viewer program after seamless export from max 9.Sometimes it exports something that is allright and nextime it exports the same model faulty...
As you can see...we have serious trouble with even the basic mesh exports to m3g format.
Can anybody tell me why it is happening or how to prevent it (without changing the export program-max9- if possible)?
What are the rules or restrictions for exporting 3d models from max to m3g?
Some basic guidlines would be very helpfull.
Thanks in advance.

