I'm not sure we understood each other. You mean
this? I'm not so good in english so I'm sorry if you don't understand me well (or I do not). I want to export some object (mesh), which would have transparent places in polygons depending on its texture.
Here I uploaded what do I mean - the plane in the middle is a polygon (2 triangles) with transparent texture. But the transparency in the grid is done by coding, when I "put" the same texture on that plane in max and export it, it's not transparent but white. (it looks like when I'm using "Image2D.RGB" instead of "Image2D.RGBA" in the code). So it's possible to achieve the transparency by coding, but to be honest I think it's unnecessarily complicated. So I'd like to do this already within "max to m3g" export. Do you know what do I mean and if so, do you know how to do that? Thanks very much
