by bad_sector » Tue Sep 25, 2007 6:14 am
I just tried another method without bones, i made 3 long box wich a linked each other so that they resemble parent-child hierarchy in bones, then i end it with HD solver (animation>IK solver>HD solver) to make it easy to control. the animation work, but only 1 box, the other box didn't move/ rotate. I wonder if M3G can't read linked object in 3D max.