codetiger wrote:If the game is going to be in real 3D, then you should design the models in 3D studio max and export it to M3G files using JSR-184 plugin. Or if the game is just a 2D one but needs to have a 3D impression, then you have to draw each frame of the sequence in a image file and the use SPRITE class to get the effect. First of all, let me know what kind of game you are choosing, real 3D or 2D
codetiger wrote:let me know which version of Studio max do you use, coz the one I have has the plugin by default. When you export you have a format named JSR-184. choose that and export the objects.
CQUINO_11 wrote:codetiger wrote:let me know which version of Studio max do you use, coz the one I have has the plugin by default. When you export you have a format named JSR-184. choose that and export the objects.
i have the 3ds max 9 version but I have a problem as follow, the keygen doesn
CQUINO_11 wrote:CQUINO_11 wrote:codetiger wrote:let me know which version of Studio max do you use, coz the one I have has the plugin by default. When you export you have a format named JSR-184. choose that and export the objects.
i have the 3ds max 9 version but I have a problem as follow, the keygen doesn
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codetiger wrote:I am not sure how you got B/W images though you used color in creating the m3g. I would now like to ensure if the problem is with the code or the m3g file exported. So you can open the m3g file from the m3g viewer which comes with the 3D studio max software. If you see the image rendered in color then you need to do something in the code.
codetiger wrote:I have not come accross such problems. Also check if the lighting effects are enough... And also check with any m3g file editor and check the color setting. sometimes the color may be selected as grayscale.
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