tile collision..how?

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tile collision..how?

Postby itskrishnaraj » Thu Sep 18, 2008 6:24 am

hi guys

i jus want know about the tile collision, in our game we are creating our environment or game filed with tiles and i jus throw a ball in air wen ot hits any of the tile the corresponding tile should remove...how to detect the collision ?..ball is not jus a sprite its a strips of image ..i am drawing the image using drawRegion(ball) so i guess i can't use sprite option

jus give me

thanks in advance
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Re: tile collision..how?

Postby DevelopmentTeam » Fri Sep 19, 2008 11:33 am

detecting collision is simple and efficient only if you write your own classes, plz don't use the one that is available in the J2ME package as the implementation is highly CPU hungry.

You have check if each of the corners whether it is falling within the other object(i.e. within the 4 corners of second object). doing this will be enough.
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