by DevelopmentTeam » Fri Jul 18, 2008 4:08 am
I guess you want to make the character jump like in mario.
1) We usually make the animation sprite as if the player is up from the baseline mark during the jumping sequence. This case will help you in simple games like straight platform game with no climb ups and downs.
2) In this case if you have a platform with climb ups and downs like Prince of Persia, you need to implement a x-axis and y-axis acceleration to form a parabolic curve.