Need help to create SRS for a mobile multiplayer game

Forum for J2ME mobile games related topics including programming doubts, books and other resources for J2ME game development

Need help to create SRS for a mobile multiplayer game

Postby jestan » Wed Jul 11, 2007 9:42 am

hi, i am developing a bluetooth multiplayer game and i am in the starting point. The project is under second year ICT design project, so i asked by the superviser to submit SRS (Software Recquirement Specification) and he gave a template. My problem is i have to make a custom SRS document for project. The given example document is too generic and is not related to mobile game development. I couldn't find a example related to mobile game development. Can some one help or give a sample SRS.
jestan
 
Posts: 22
Joined: Thu Jun 14, 2007 11:26 am

Postby DevelopmentTeam » Wed Jul 11, 2007 10:48 am

I dont think SRS is much specific to a mobile game. You can creat one in general. For example you can check out these links

http://www.javaworld.com/javaworld/jw-1 ... eless.html
http://www.microtoolsinc.com/Howsrs.php
User avatar
DevelopmentTeam
Site Admin
 
Posts: 661
Joined: Tue Aug 15, 2006 8:39 am
Location: India

I found some resources

Postby jestan » Thu Jul 12, 2007 5:38 am

Hi, thanks codetiger.

i found some points which are important to develop a game and helpfull in writing a SRS. following are taken from forumnokia website resoures. this may helfull for some one.

To develop a good game we have to concern about folowing three core modules: Gameplay, Mobility, and Game Usability

We have to design our gameplay to ful-fill following recquirements( these are called as Gameplay Heuristics)

Gameplay Heuristics

1 The game provides clear goals or supports player-created goals
2 The player sees the progress in the game and can compare the results
3 The players are rewarded and rewards are meaningful
4 The player is in control
5 Challenge, strategy, and pace are in balance
6 The first-time experience is encouraging
7 The game story supports the gameplay and is meaningful
8 There are no repetitive or boring tasks
9 The players can express themselves
10 The game supports different playing styles
11 The game does not stagnate
12 The game is consistent
13 The game uses orthogonal unit differentiation
14 The player does not lose any hard-won possessions

We have to design our game Usability to ful-fill following recquirements
Uasability includes interfaces, controls, ect..

Game Usability Heuristics

1 Audio-visual representation supports the game
2 Screen layout is efficient and visually pleasing
3 Device UI and game UI are used for their own purposes
4 Indicators are visible
5 The player understands the terminology
6 Navigation is consistent, logical, and minimalist
7 Control keys are consistent and follow standard conventions
8 Game controls are convenient and flexible
9 The game gives feedback on the player
jestan
 
Posts: 22
Joined: Thu Jun 14, 2007 11:26 am

Postby DevelopmentTeam » Thu Jul 12, 2007 7:32 am

Thanks a lot for your valuable information jestan. You got the right doc.. and will help a lot of people.
User avatar
DevelopmentTeam
Site Admin
 
Posts: 661
Joined: Tue Aug 15, 2006 8:39 am
Location: India


Return to J2ME Games

Who is online

Users browsing this forum: Google [Bot] and 1 guest

cron